![]() ![]() In: IEEE international conference on recent advances and innovations in engineering, Jaipur, India, May 09–11, 2014 Kommu A, Kanchi RR (2014) Designing a learning platform for the implement of serial standards using ARM microcontroller LPC2148. In: 2017 13th international conference on perspective technologies and methods in MEMS design, Lviv, Ukraine, April 20–23, 2017 Kolesnyk K, Panchak R, Pylypenko V, Abliazizov I, Fedosyeyev O, Ferens R (2017) Managing robot kinematics based on Arduino controllers using a Unity system. ![]() Kao CH, Chen CC, Jhu WY, Tsai YT, Chen SH, Hsu CM, Chen CY (2018) Novel digital glove design for virtual reality application. In: 2010 3rd international congress on image and signal processing, Yantai, China, October 16–18, 2010. Huang L, Pei Y (2010) Film and television design based on Maya and AE. Gallo L, Minutolo A, Pietro GD (2010) A user interface for VR-ready 3D medical imaging by off-the-shelf input devices. In: 2015 ASEE gulf-southwest annual conference, El Paso, Texas, USA, April 4–6, 2015įink PW, Foo PS, Warren WH (2009) Catching fly balls in virtual reality: a critical test of the outfielder problem. Įutsler B, Gaertner J, Pollino E, Robinson N, Moges M (2015) Virtual reality glove. In: 2014 IEEE conference on visual analytics science and technology, Paris, France, October 25–31, 2014. In: 2013 IEEE virtual reality, Orlando, Florida, USA, March 18–20, 2013ĭietrich C, Koop D, Vo H T, Silva C T (2014) Baseball4D: a tool for baseball game reconstruction and visualization. IEEE/ASME Trans Mechatron 7:256–263Ĭamporesi C, Kallmann M (2013) A framework for immersive VR and full-body avatar interaction. īouzit M, Burdea G, Popescu G, Boian R (2002) The rutgers master II-new design force-feedback glove. In: 2015 IEEE Brasil RFID, Sao Paulo, Brazil, October 7–8, 2015. Sensors 15(12):31644–31671Īroca RV, Inoue RS, Pedro LM, Caurin GAP, Magalhaes DV (2015) Towards a battery-free wireless smart glove for rehabilitation applications based on RFID. The proposed design has potential for application in medical rehabilitation and physical training.Īrkenbout EA, Winter JCF, Breedveld P (2015) Robust hand motion tracking through data fusion of 5DT data glove and nimble VR kinect camera measurements. Our experimental results showed that players received physical feedback when touching virtual objects. The embedded C# script design within the Unity game engine plays an important interactive role between virtual reality scenes and the digital glove. To seamlessly complete the data exchange between the digital glove and the Unity engine, we use a shared memory mechanism designed with the C# Windows program. The Unity game engine can load baseball pitching scenarios and create a three-dimensional virtual reality stream that is sent to an HTC Vive headset. Autodesk Maya software is used to design a baseball pitch training mainframe with modeling and animation. The user thereby experiences the sensation of holding an object in virtual reality. An embedded microcontroller unit with a communication interface in the digital glove collects sensory data, including mechanical physical limit feedback, electric shock tactile feedback, finger-bending sensations, and three-dimensional spatial positioning, then interacts with the Unity game engine and HTC Vive through a personal computer. This paper proposes a novel baseball pitch training software design to interact with a virtual object in a virtual reality or augmented reality environment by combining a Unity game engine and a digital glove. ![]()
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