Such files will also be synchronized automatically with the cloud, like mentioned in the previous section. You can also share the files created this way with other GOG users. It provides the abstraction layer over the file system (methods for reading/writing/deleting files). If your game requires more complex managing of local and remote files or you don’t want to interact with the local file system directly, you can use the IStorage interface from the GOG GALAXY SDK. IStorage Interface from the GOG GALAXY SDK ¶ Unfortunately, sometimes this feature can’t be implemented by us and when this happens, you have to use the alternative method to enable cloud saves in your game. When automatic cloud saves are enabled, the GOG GALAXY client will synchronize files in a specified directory on the user’s local machine with the cloud every time the game is launched or closed. This is the easiest way of implementing Cloud Saves without changing the source code of a game and we are integrating such Cloud Saves internally, so there is no need for you to implement any extra features in your code! Where possible, cloud saves support will be added during the final stages of our QA process. We provide automatic saves syncing in the GOG GALAXY client.
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